Revision control is a continuous process, with every change and edit tracked, allowing you to pick and choose each of these edits to create a new change. Meanwhile, releases give the ability to point to a specific moment in the change history without ambiguity.
Matthew Haber, Co-founder & CEO and Phil Gulley, Co-founder & CSO of Cofactr, join us for this edition of Voices of Hardware.
Git was created as a result of controversy. Before its launch in 2005, the Linux kernel’s continued development was revoked of its free, open-source status. A proprietary DVCS called Bitkeeper set out to control the market. By being too little too late, the end result was the rapid growth of Git in software that continues today.
For our first edition of the series, we sat down with Susan Kayesar, Product Manager, PCBflow at Siemens, to discuss all things engineering.
I sat down with our co-founders, Kyle & Valentina, to understand their relationships with customers and how they shape AllSpice’s product roadmap.
Most electronics designs are more complicated than a single PCBA. Very often, designs are compartmentalized into multiple interconnected PCBAs, wiring harnesses, enclosures, mechanical fasteners, labels, packaging, and anything else necessary to run the design.
One of the biggest differences between using Git for software vs Git for hardware is that software tends to use Git as source control whereas hardware tends to use Git as version control.
Hardware project management is one of the most important facets of delivering reliable hardware under budget and on time. It is critical to be able to capture all of the things your team wants to work on and schedule who works on what and when.
Embedded Insiders, a podcast covering hardware design engineering topics, trends, and new products industry experts from Embedded Computing Design, recently covered allspice.io in a conversation with our Co-Founder, Kyle Dumont.
Every hardware engineer is familiar with traditional design review. In the past, it made sense to gather a group of people in a room, staring at a projector screen, and manually walk through the schematics and PCB layout. Every person has a chance to voice their input and create action items.